![]() Individual units do not gain experience but their leaders do, and it behooves you to constantly put your best leaders in the thick of the fighting to maximize use of their bonuses, as well as give them even more experience and superior skill. I was also disappointed by the inability to rename your divisions, corps, and armies so that they're easier to keep track of - an oversight common to all the EU-engine games. This is a bizarre and unfortunate design decision. Unfortunately the designers chose to name the provinces after the major city in each area, which is fine for obvious locales like Paris or Berlin but trying to find "lost" armies by means of the obscure and forgotten colony names in the heart of Africa, for example, is quite a chore, and no American would ever refer to our states by their capital cities, most of which we can't even name. state (although the scale varies from place to place around the world - smaller for densely populated areas, to quite large for undeveloped wilderness). The smallest ground unit is the division, and the basic geographic unit is a province, a region of land roughly equal to a typical U.S. The results of individual battles are determined by chance, as well as the quality, composition, morale, leadership, and numbers of the units you've thrown into the fray. But in terms of your combat decision-making, your role is to produce as many technologically sophisticated units as you can, as quickly as you can, and maneuver them into position so they can deliver as much damage as possible. Strategy on a grand scale Hearts of Iron isn't by any means a tactical game, it's strategy on a grand scale, closer to Axis & Allies than Squad Leader, although in terms of complexity it's more like the latter. And now that I've been playing the game non-stop for the last couple weeks, I can say that Hearts of Iron, while having some notable drawbacks, is a solid addition to the EU line and the Paradox name. Intense Online Combat:Up to 32 players can play Hearts of Iron IV, whether competitively or cooperatively, with some players taking control of different aspects of a single nation’s strategy.So when I heard the same developers were making a World War II-based game using a modified version of the EU engine, I was quite intrigued. Push the Limits of Science:A flexible research system offers new weapons, new industrial systems and advanced strategic concepts. Plan wisely, balancing future investment against the needs of the moment. Industrial Power:Build factories and ports, and then use those structures to make everything a modern army needs. Manage researchers and industrialists before the war, and emphasize a military cabinet once the world inexorably slides into conflict. Internal Politics:Choose your war cabinet based on your current needs. Assume Control of Any Nation:Choose from the greatest powers striving for victory, or challenge yourself as one of the smaller nations simply trying to weather the storm. Coordination of air, land and sea theaters is vital to overall success. Complex Military Simulation:Give orders to army groups composed of divisions of your own design, driving towards your objectives and managing supply lines. Prepare your nation for the coming storm, transforming the geopolitical landscape in your favor. Main Features: Rewarding Strategic Gameplay:Manage continent wide battle fronts and a complex research tree, alongside diplomacy and politics. Hearts of Iron IV is a compelling simulation of modern war that rewards replay and strategic thinking. This grand strategy wargame offers both deep historical gameplay and tantalizing alternate histories as the dramatic events of the Second World War unfold on your computer. Take command of the world’s mightiest war machine, managing industry, diplomacy and battle plans to defend your interests and dominate the planet in Hearts of Iron IV. And when I've done that planning - when I've formulated my character sheet, as it were - I have the utmost confidence that Hearts of Iron 4 will be ready for me to play a role in world affairs.” What I need to do is some serious reading, some careful planning on what my vision for the United States should be in 1936. Not because I'm sick of it quite the contrary, in fact. “For now, after many dozens of hours, I'm taking a break from Hearts of Iron 4. But I have never played anything like Hearts of Iron 4” ![]() ![]() There are other great strategic-level wargames out there. “It captivates me because-imperfectly, impressionistically, and perhaps a little amorally-it lets me orchestrate the most titanic armed struggles in history, from the fussy economic details to the cut-and-thrust of mechanized warfare. “Hearts of Iron 4 wields complexity like a swift armor division during the blitzkrieg, allowing it to serve the idea of layered, cerebral, strategic warfare instead of letting it needlessly bog down the experience.”
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